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Several new options have been created that will allow the server creator to modify how the bots behave in game. O Number of Bots: This setting allows you to determine the total number of bots that will spawn in game. O Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies. O Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult. * Default Kit Selection: The kit that you used last is remembered at the beginning of the round and between maps. * Fixed issues with remote console and linux server. * Prevented ban list from being cleared in the event of a server crash.
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* Fixed the bug where helicopters abandoned in the air would continue flying. * Fixed issue with player not properly ranking up on servers where the continuously play. * If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once. * Flag Capture bar now reacts accurately to players entering the capture radius. * Fixed bug where friendly vehicles showed as valid targets. * Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target. * Fixed bug that altered mini map functionality. * Adjusted missile count on BF2SF helicopters. * Fixed bug with Special Forces rank names. * Fixed a client crash after entering 300 characters into the IP address using "connect to IP." * Fixed repairing HUD for the engineer when in a vehicle.
BATTLEFIELD 2 BOT OFFLINE
* Fixed a tech hang when creating a single player account from an offline account. * Fixed crash when switching from BF2 to BF2:SF (or vice versa). * Fixed a crash caused when a player is joining a map and another player logs into the same account.
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